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Post | LinkedIn
Substance Designer is so much more than just material creation: Here's a small animation made with splines, playfulness is key ✨
#MadewithSubstance | 21 comments on LinkedIn
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ArtStation - Tornado VFX - Spellcasters Chonicles , Jean Luc Kol
Elemental tornado design explorations for Spellcasters Chronicles.
Research focused on shape, motion, readability, and elemental identity across multiple visual variations.
Check there the 3D version of the tornado by Germain Cuvelle https://www.artstation.com/artwork/a0K2V8
NSF_-_NASASpaceflight.com_-_Blue_Origin_s_New_Glenn_just_blew_up_at_LC-36_while_attempting_to_Sta_1MoEj3.mp4
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CARTOON FX PLAYBOOK
What is Cartoon Style VFX?
CASCADE DE YIKPA
Merci à Thebossplayah pour cette magnifique vidéo à Africa Trips 🤩🤩🤩🤩💪🏿.Venez découvrir la CASCADE DE YIKPA AVEC Africa [email protected]...
Mira qué INCREÍBLE
Sígueme cada domingo para ver maravillas como esta y mucho más.www.youtube.com/charlysinewan
The Ice man - Realtime VFX UE5, Lydia Jara
For this project, I created a snow-based visual effect, focusing on capturing a sense of cold, weight, and subtle motion in a real-time context. The effect was developed in Unreal Engine.
To support the effect, I used Houdini to create RBD simulations, allowing me to break apart the snow spikes. Additionally, Substance Designer was used to author custom textures that reinforced the snowy look. In some shaders, for the snow material itself, I implemented Parallax Occlusion Mapping along with bump detail, adding depth and surface variation.
Spawning particles from a Static Mesh generated by Niagara – HeyYo CG
Create nice and feasible volumetric cloud in Unreal Engine 4 | UE4之制作高端霸气的干冰体积雾 | Asher.GG
Making Blood VFX in Assassin's Creed 3
Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered.
Slow-mo sand sling #offroad #ram #offroad #sand #burnout
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Sand Tires Unlimited slow mo
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Phoenix - Unity
egg 🔥 VFX made for my latest video on connecting your VFX with a game's environment
#realtimevfx #vfx #games #gamedev #visualeffects #gaming #unity #stylized #phoenix #tutorial #mythical
Dynamic Hexagon Shield Effect — Niagara Grid2D, Vitalii Lupul
Dynamic Hexagon Shield Effect — Niagara Grid2D.
I’d like to share Dynamic Hexagon Shield Effect I’m building in Unreal Engine using Niagara Grid2.
The shield reacts instantly to incoming hits (such as bullets).
Blueprint only sends a short ping-pong impulse (1 → 0), and Niagara handles the entire behavior procedurally.
🎯 Goal:
To make each impact feel alive — smoothly appearing, reaching its peak, and fading out — without timers, manual resets, or external logic.
Just a clean, fully procedural system driven by real-time data.
✨ Current Features:
- dynamic response to every hit.
- natural fade-in → hold → fade-out behavior.
- multiple impacts interacting across the surface.
- stable performance even with rapid fire or overlapping hits.
- writes impact data directly into a Render Target, which the material samples to visualize the shield’s dynamic reaction.
This already forms a solid foundation for future effects like shield reactions, energy pulses, shockwaves, heat distortions, decals, and other reactive VFX elements.
Death Stranding | VFX Reference | Waterfall 04
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God of War | VFX Reference | Waterfall 03
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Elden Ring | VFX Reference | Large Waterfall
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Great Sword VFX-(2160p60).webm
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윤창일 Unreal Effect Portfolio
제작 기간 2023 12/1 ~ 2024 4/20사용 프로그램 - PhotoShop, 3Ds Max, Embergen, AfterEffect, Substance Designer, Unreal Engine 5본 이펙트들은 나이아가라 시스템으로 제작되었습니다.
UE5 VFX - Paladin
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UE5 VFX - Dark Lightning Magic
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UE5 VFX - BlueFire
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언리얼5 게임 이펙트 포트폴리오⧸Unreal5 VFX Portfolio(2025)-(1080p30).mp4
