Substance Designer is so much more than just material creation: Here's a small animation made with splines, playfulness is key ✨
#MadewithSubstance | 21 comments on LinkedIn
ArtStation - Tornado VFX - Spellcasters Chonicles , Jean Luc Kol
Elemental tornado design explorations for Spellcasters Chronicles.
Research focused on shape, motion, readability, and elemental identity across multiple visual variations.
Check there the 3D version of the tornado by Germain Cuvelle https://www.artstation.com/artwork/a0K2V8
For this project, I created a snow-based visual effect, focusing on capturing a sense of cold, weight, and subtle motion in a real-time context. The effect was developed in Unreal Engine.
To support the effect, I used Houdini to create RBD simulations, allowing me to break apart the snow spikes. Additionally, Substance Designer was used to author custom textures that reinforced the snowy look. In some shaders, for the snow material itself, I implemented Parallax Occlusion Mapping along with bump detail, adding depth and surface variation.
egg 🔥 VFX made for my latest video on connecting your VFX with a game's environment
#realtimevfx #vfx #games #gamedev #visualeffects #gaming #unity #stylized #phoenix #tutorial #mythical
Dynamic Hexagon Shield Effect — Niagara Grid2D.
I’d like to share Dynamic Hexagon Shield Effect I’m building in Unreal Engine using Niagara Grid2.
The shield reacts instantly to incoming hits (such as bullets).
Blueprint only sends a short ping-pong impulse (1 → 0), and Niagara handles the entire behavior procedurally.
🎯 Goal:
To make each impact feel alive — smoothly appearing, reaching its peak, and fading out — without timers, manual resets, or external logic.
Just a clean, fully procedural system driven by real-time data.
✨ Current Features:
- dynamic response to every hit.
- natural fade-in → hold → fade-out behavior.
- multiple impacts interacting across the surface.
- stable performance even with rapid fire or overlapping hits.
- writes impact data directly into a Render Target, which the material samples to visualize the shield’s dynamic reaction.
This already forms a solid foundation for future effects like shield reactions, energy pulses, shockwaves, heat distortions, decals, and other reactive VFX elements.