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Ghost Recon Breakpoint : Waterfalls, Julie Martinez
Ghost Recon Breakpoint : Waterfalls, Julie Martinez
I worked on the tool that was used to generate all the world's waterfalls, using simulation to get a natural result. I also worked on their integration in the world, as well as the shaders, textures & materials used.
·artstation.com·
Ghost Recon Breakpoint : Waterfalls, Julie Martinez
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
DEMON'S SOULS - Boletaria Waterfalls My contributions -Waterfall particles Additional FX support -Vista waterfall models/materials - Urban McLafferty Thanks to everyone on the Bluepoint Games team. -Art Director - Mark Skelton -Environment Lead - Christian de los Santos -Lighting Lead - Michael Kahn-Rose
·artstation.com·
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
Pavel Barnev auf Twitter
Pavel Barnev auf Twitter
“Run&Gun #Animation.Collab with @slipgatecentral Used scripts: https://t.co/5HDeY6J8va - basic OverRig scripts https://t.co/MfiqCoY18j - advanced Animation Layer tool https://t.co/ET7KTGaVdf - walk animation tutorial #warhammer40k #warhammer #squatmarine https://t.co/7xjRCuORAN”
·twitter.com·
Pavel Barnev auf Twitter