Creating Real-Time Oceans for Call of Duty: WWII | Matt Vitalone | GDC 2018
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
It has been a huge privilege overseeing the animation on Bleeding Edge and being responsible for animating the complete set of animations for 7 player characters!…
A compilation of some of my favourite animation of Liquids (液体) Click show more for the list of songs. The full source list is in the pinned comment or you c...
Here's some Windflare viz dev I did for Gears 4 way back when, really broadly exploring the look. Ultimately the system was developed and implemented by other devs like super talented James Sharpe, I take no credit for it! #UE4 #gamedev #Gears5 pic.twitter.com/D0OZ5N8Rqa— Klemen (@klemen_lozar) April 29, 2020
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Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
Hey, got inspired by one of the modules of Allan McKay's FX TD Mentorship program (which I am now a part of). Quite a bit different than the lesson, but I…
Having fun with Side FX Houdini and Redshift render in my free time. RBD sim - Bullet with constraint networks Tree rig/sim - wire sim for trunk/branches/twigs Leafs…