Spirit fire brand s w burst by jasonkeyser da7sbji
1 by tenthwave d9wboz7
Smoke 041 explosion up mix by rt fx db21qzk
Energy 016 impact explosion radial v01 by rt fx dbe2ntf
Mix 24 by timerkaevr d9f0oz7
Project leona passive impact vfx by jasonkeyser da7sc7u
Soraka r by jasonkeyser da7sf0e
Dragon trainer tristana s e impact vfx by jasonkeyser da7sff0
Latest
Shape Shift – Android-Apps auf Google Play
Mische Farben und Formen miteinander um das Rätsel zu lösen!
A50c37cf5087a0397148bc04218064938c6bf523
Shu Yan An #Unreal4 #VFX I made recently, try using different
kindled 02
SMOLDERING FIRE PIT
kindled 01
How to Create Fantastic Arctic Ice in SD?
Jamir Blanco shared a detailed breakdown of his amazing ice material, created with Substance Designer.
BEACH BOX HOUDINI (BREAKDOWN)
Beach study in Houdini. Special thanks to my friends who helped me to obtain this result with many tips and suggestions, especially for Raphael Vinicius who animated the butterflies. Rendered using Mantra.
No touching the infinity stones!
Another evening doodle in PopcornFX. Can't wait for Guardians of the Galaxy 2. Sorry for the lowrescapture. I'll do a better one when I'm finished with the effect.
WIP Blood shader UE4
This is a work in progress of a cheap volumetric blood effect that hopefully will make it onto the marketplace soon. Currently focusing on getting the shader right. Tricky since I want to keep it fully opaque for performance but I'm getting there. The effect is currently using 6 particles. Right now it's also using two textures But they will be combined to one 1024 texture eventually.
WIP 06 Blood UE4 (Slowmo test)
The work goes on! One of the worst thing you can do to realtime vfx is run it in slowmotion as all the cheats can be seen then. I figured I'd try it today to see how bad it was. Surprisingly, while there's still work to be done, the volume and shading holds up quite well :)
FX_jank’n’Pon_2d_tradiationel
Magic Flame Sphere
Ink skill
Grand scale Military exercise
lots of explosions and missiles filying around
Various Useful Houdini Tutorials
Houdini Tuts
Flowmaps! // Houdini for Games
Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and also how to manually comb it if you wish for more specific control. Then export the mesh geo, bake out the flowmap, and assemble your riverbed in Unreal Engine. Tutorial by Andreas Glad - - - - - - - vimeo.com/partikel Download scene files here - - - - - - sidefx.com/tutorials/flowmaps-houdini-for-games
Sand - Create, Discover and Share GIFs on Gfycat
Watch Sand GIF by lordonf on Gfycat. Discover more GoPro GIFs on Gfycat.
Firefall - Unstable Nanite Energy Projectile FX
This is a closeup of an Unstable Nanite energy weapon projectile in Firefall. Built and rendered in the Firefall engine.
Firefall - Lightning Orb FX
This is a basic, somewhat stylized electrical/lightning orb. Rendered in the Firefall engine.
WoW - Black Death FX
Rendered in the World of Warcraft engine.