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ArtStation - Real-time VFX: Sand storm, Nguyen Tan Sang
Sand storm real-time VFX
2XKO LUX VFX Concepts, Alex Redfish
Here are some of the VFX concepts I created for Lux in 2XKO. I had a ton of fun with all these colors.
Sonia did a great job translating these concepts into the engine
https://www.artstation.com/artwork/ayoDqR
How To Create Meteor Impact In FUSION | Tutorial
Looking for free practice footage to practice this technique? Explore the Practice Footage Library: https://actionvfx.com/practice-footage?utm_source=youtube&utm_medium=organicsocial&utm_campaign=practicefootagelibrary&utm_term&utm_content In this tutorial, guest instructor Sander de Regt will show us how to create meteor impact VFX in Fusion. We will cover 3D camera tracking in Fusion, and tips and tricks on compositing meteor elements in 3D space.
ActionVFX Collections used:
Meteors
https://www.actionvfx.com/collections/meteors-stock-footage
Dust Waves Volume 2
https://www.actionvfx.com/collections/dust-waves-vol-2-stock-footage
Dust Explosions Volume 2
https://www.actionvfx.com/collections/dust-explosions-vol-2-stock-footage
The After Effects tutorial:
https://www.youtube.com/watch?v=y_Jm-Srf9ho&t=8s
00:00 Intro
00:45 Black Friday
00:50 Planning the shot
01:28 3D Camera tracking
04:42 Compositing the meteor in 3D space
06:55 Adding the dust explosions
10:07 Adding more debris
11:40 Creating the shockwave effect
13:02 Compositing the second meteor
15:24 Adding more details to the dust
17:25 Third meteor
17:54 Final touches
19:08 Outro
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#actionvfx #vfx #visualeffects
Water vs Fire using LiquiGen, EmberGen & Blender
alembic cache used for liquid, VDB for fire & smoke
more of my simulation videos here: https://www.youtube.com/c/JasonKey3D
REAL-TIME FLUID SIMULATIONS FOR GAMES AND FILM
https://jangafx.com
Follow me here:
https://twitter.com/key_vfx
https://www.linkedin.com/in/keyjason/
simonsaysgray
waterfall vfx tutorial backup
reddit
Reddit is where millions of people gather for conversations about the things they care about, in over 100,000 subreddit communities.
SnapVid.Net_9Mzo4TwtP58a7Azx_872p.mp4
Surface Tension: Liquid Effects in The Last of Us
In The Last of Us you spill a lot of blood during melee combat and gun fighting. It was important that the effects had a realistically rendered appearance even if the amount and use of blood was stylized. The blood and water in the game needed to...
Unreal5 GameFX Stylized water 언리얼 스타일라이즈드 신규 Maelstrom
배우고 싶은 이펙트 1위! MaelstromStylized water 언리얼 스타일라이즈드 신규 강의Maelstrom = 해일&소용돌이 를 배워보세요https://www.rinban.com/goods/lecture_info/107국내최초 언리얼 스타일라이즈드 이펙트 강좌 새기수모...
VFX and UI for a spellbook in my game
Prototype of a spellbook that I created for my game. I handled everything from the initial concept to the Unity implementation, including animations, VFX, an...
Frostpunk 2: Breach of Trust - Volcano VFX, Adam Dyląg
Huge thanks for Frostpunk 2 art director - Łukasz Juszczyk (https://www.linkedin.com/in/%C5%82ukasz-juszczyk/), and of course for the whole Frostpunk 2 team.
I had the pleasure of creating volcano VFX for the DLC Breach of Trust.
Mayuko Matsubara (https://www.linkedin.com/in/mayuko-matsubara-067518111/) did great work with the volcano mesh, lava lakes and rivers materials, well done!
So the main thing done by me is the Niagara system with 4 emitters - Lava Splashes, Billowy smoke, Tephra source and Tephra ribbons. In addition, there's heatblur postprocess, and another environmental Niagara system with falling Camera Ash and Tephra falling over the town.
VFX - Poison Projectile, Léo Ramirez
Training work on poison and liquid VFX on unity 6.
The Obsidian Pact | Light Magic, Margarita
Technical Details: Unity 6, Built in, mesh particles, trails, custom meshes.
Stylized light magic ability created for a dark fantasy environment in Unity.
The Obsidian Pact | Frozen Magic, Margarita
Technical Details: Unity 6, Built in, mesh particles, trails, custom meshes, animator.
Stylized light magic ability created for a dark fantasy environment in Unity.
Campfire _ Flame Simulation, Hadi
This piece was designed for real-time cinematics and animations, but can also be adapted for in-game sequences with a bit of extra polish.
The focus was on creating realistic-looking flames, especially in terms of shapes and speed, which is the main selling point usually. Tried to capture that fast, unpredictable nature of big flames in a roaring campfire environment.
The main texture and simulation work was done in Houdini and brought into Unreal Engine. Also added some simulations from EmberGen to get to know the software better, and it was rather delightful to sim in it. It was much faster and more straightforward, but with a little fewer controls and quality of life option, but the speed and iteration time were unmatched compared to Houdini, I would say.
Big inspiration from Bruno's work and flipbook packing technique he shared here: https://www.artstation.com/artwork/xYBo2O
ArtStation - Realistic Waterfall VFX, Viktor Kochkin
Real-Time Niagara Waterfall
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The setup combines multiple layers for the main water flow, foam, splashes, droplets and mist. GPU-based techniques, Niagara Data Channels, and Distance Fields are used where appropriate, avoiding CPU particle collisions.
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Mist and spray use lighting-aware shading to preserve volume and readability under different lighting conditions, including daylight, overcast and low-light scenarios.
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Camera-based near/far fading is used to keep the effect comfortable at close range and reduce unnecessary rendering cost at distance.
Pressure Washer VFX - Unreal Engine 5.6 / Niagara, senklife
water stream, impact splashes, Niagara setup and materials.
Zeri W Fan Art, Illia Step
Hello everyone!
Today I present to you Zeri W fan art with some breakdown.
The effect was made by Shuriken particle system.
Zeri model and animations belong to Riot Games.
20260711_nice_waves.mp4
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20260712_nice_sea_whitewater.mp4
Water VFX - Spellcasters Chronicles, Jean Luc Kol
Various artworks on stylized water
output_progressive_a6142a15-37f2-4ff7-b311-32f91ad66675.mp4
Post | LinkedIn
Substance Designer is so much more than just material creation: Here's a small animation made with splines, playfulness is key ✨
#MadewithSubstance | 21 comments on LinkedIn