The Last of Us: Part 2 - Rain, Water, Lightning FX, Mary Jane Whiting
The Last of Us Part 2, Some of FX Works, Wataru Ikeda
Some of FX works on The Last of Us Part 2.
There are including joint work and collaboration.
Especially,
--- About Snow Interaction (snow footprint deformation) ---
Tech Artist -Steven Tang (deformation shader work),
Environment Texture Artist - Joakim Stigsson (texturing of snow surface),
Graphics Programmer - Artem Kovalovs (implementing FX system).
Graphics Programmer - Vincent Marxen (Shader regarding depth writing for parallax mapping).
Also Eben Cook, the lead FX Artist helped and gave great ideas to me.
--- About Beach Wave (Curl Wave) ---
It's collaboration work.
The animation of the wave projections at foreshore, waves crashing against the rocks and nice wet sand representation were created by VFX Artist Quinn Kazamaki.
My contribution is curl wave, splashes and foam ( and churn) related to curl wave.
Also Eben Cook, the lead FX Artist helped to improve splash's looks.
Quinn also delivered some waterfall assets for the creek and river!
GPU FX system: Artem Kovalovs and Raymond Popka.
The Last of Us Part II: Flooded City Rapids; Water and splash FX, Natalie Lucht
I was responsible for bringing the water to polish.
Elaine Kubik worked on setting up the water meshes initially for the area where Ellie drives the boat out of the building and down the rapids. The water mesh in the wides were also temp and created by her. I took the mesh in the background and faked some terraces and brought it to polish. The waterfalls I placed is a particle that was made by Quinn Kazamaki, and I hand placed each waterfall in the background. Then I put those waterfalls in it's own render region to turn them off when the boat is far away, or not in view of the camera.
The rapids were initially made by Elaine Kubik as temp, then Taylor Duval edited the water and added algae, churn and foam. I then took the mesh that was made and brought it to polish; I readjusted the vertexes, repainted the foam and churn maps, and baked the new textures. The waterfall and splashes were made by Quinn Kazamaki, and I hand placed the FX on the rapids. The water falls at the end of the rapids were added by Taylor Duval.
Realistic water splash. Real-time VFX, Vladyslav Horobets
It was effect for "Real-Time VFX forum" Sketch #34
https://realtimevfx.com/t/hovl-sketch-34/12611
Water pour game fx - 2x2, Stan Petruk
Power of 2x2 textures. Quick and efficient
Shivan Fire - Magic the Gathering, Greg Rutkowski
Illustration done for Magic the Gathering.
Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know
While there are a ton of VFX tutorials out there, not many break down the actual steps and concepts involved in the creation process of creating a great effe...
Lost Ark Monster Kaishtter Skill FX
Hi.
I organized my portfolio while leaving the company.
I made all the effects except the character and background.
Working on this project, I enjoyed and grew a lot/
Thank you.
™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
UE4 VFX Devil may cry 5 tp
UE4 VFX Tsunami attack
UE4 VFX Teleport
UE4 VFX Ultimate attack
UE4 VFX Ice attack
UE4 VFX Ice explosion
UE4 Shield Explosion, Uğur ÖZER
UE4 Shield Explosion
Lostark VFXWork Blade Skill
Lostark_VFX_WorkBlade_SkillParkHyungSubgudtjq230@gmail.comCopyright 2022. SmilegateRPG. All rights Reserved.
9abdbcc7157bca6e03021ed32b582eeac9a267aa[1].gif
https://realtimevfx.com/t/dragon-energy-beam/5024
Dragon Age: Inquisition | All Mage Spells
Just a video showing off all mage spells. NOTE: You can't spam the spells like I do in the video. When you're out of combat some spells takes no mana and no ...
Inside - An Orb Point of View, Gustavo Fabi
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance.
Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles.
A special thanks to REBELWAY for amazing lessons on Unreal Materia.
Water FX Samples
This is my Water FX sample from 2021 to 2022.
Fire, Kseniya Marinina
FX_Study_InkSplatter, Park Seounghyeok
Unity Game FX - Stylized Element Splash vol.2
Unity asset store : http://u3d.as/2CZg
Only for URP, HDRP. LWRP !!
VFX Reel By He Sir 2020特效作品
Some practise for VFX realtime.
언리얼 이펙트 포트폴리오 Unreal Effect Portfolio
[UnrealEngine5] Niagara Exercise
https://www.artstation.com/artwork/KObE69
Unreal Game effect portfolio
3D Game Effect Portfolio
2021 PNG unreal portfolio
언리얼 엔진으로 제작한 개인 작업물 모음집 입니다.
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay.
DiabloIV :https://diablo4.blizzard.com/en-us/
00:00 Combat Improvements
00:48 Lighting
01:27 Weather Override
01:46 Dynamic Player Skills
04:01 Weapon Buffs
04:36 Death & blood
05:52 Skill Driven Deaths - Gameplay
09:11 Outra
#DiabloIV #Dec2021 #QuarterlyUpdate
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