Vertex Paint Rain Ripples | UE5 BREAKDOWN, Thomas Saint-Gerand
Today I am showing you a rain ripples shader using vertex paint. (sorry for the GIF quality)
I made this tool few months ago wich was fun to do !
It allows you to add a rain ripples effect on any surfaces you want :)
Hi everyone, I have worked a while ago on making my own version of a very cool effect I saw from 1mafx Pawel Margacz https://www.artstation.com/mgepm
In the creation I used a very cool techinique i learnt on course VFX Apprentice from Nibilli Gabi https://www.artstation.com/nibilli
It's called soulcoaster and it basically consists of a mesh created in Blender that has a simple panning shader on top of it, and you can control the panning from the particle system.
I love working on these relaxing fanarts, you always learn something new :)
Thanks for everyone that shares their cool stuff so we can learn from!
Sand shader created in Unreal Engine 5, studying how Journey renders their fantastic sand.
Resources:
John Edwards's GDC talk: Sand Rendering in Journey (https://youtu.be/wt2yYnBRD3U).
A Journey Into Journey's Sand Shader by Alan Zucconi: https://www.alanzucconi.com/2019/10/08/journey-sand-shader-1/
Bloons TD6 Fan Art - inferno Ring - 3D & Fire VFX, Pedro Bezerra
Fan art of the Inferno Ring tower from Bloons TD6
Made in Blender, Substance Painter and Unity.
Had a ton of fun making this one, and got to try a bunch of stuff I'm not used to to achieve these fire effects!
(3) Jan Kaluza auf Twitter: „Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! :D With a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version. Material graph in the replies! #realtimevfx #gamedev #gameart https://t.co/aWrnRnoeCN“ / Twitter
Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! :DWith a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version.Material graph in the replies!#realtimevfx #gamedev #gameart pic.twitter.com/aWrnRnoeCN— Jan Kaluza (@JKashaar) October 4, 2018
I just watched my old vfx works and decide to make some remaster for several of them:
1) Teleportation VFX
2) Energy shots CASTS & HITS
3) Energyshots CASTS
4) Flamethrowers
Fountain.
Fountain model and tex - not by me.
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Have some issues with grab pass for orthographic camera, but...meh. Will found soulution for some next fountains :)
Fake oldschool reflection for the fish statue :D