FX

FX

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Lost Ark Monster Kaishtter Skill FX
Lost Ark Monster Kaishtter Skill FX
Hi. I organized my portfolio while leaving the company. I made all the effects except the character and background. Working on this project, I enjoyed and grew a lot/ Thank you. ™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
·youtube.com·
Lost Ark Monster Kaishtter Skill FX
Inside - An Orb Point of View, Gustavo Fabi
Inside - An Orb Point of View, Gustavo Fabi
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance. Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles. A special thanks to REBELWAY for amazing lessons on Unreal Materia.
·artstation.com·
Inside - An Orb Point of View, Gustavo Fabi
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay. DiabloIV :https://diablo4.blizzard.com/en-us/ 00:00 Combat Improvements 00:48 Lighting 01:27 Weather Override 01:46 Dynamic Player Skills 04:01 Weapon Buffs 04:36 Death & blood 05:52 Skill Driven Deaths - Gameplay 09:11 Outra #DiabloIV #Dec2021 #QuarterlyUpdate Enjoying the video? pls make sure to subscribe for a regular dose of top PC games videos! Subscribe : https://www.youtube.com/channel/UCZQEkY9fwMV2qaVspUvYWMQ?sub_confirmation=1
·youtube.com·
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
UE4 - Fire Burst - Pillar
UE4 - Fire Burst - Pillar
New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
·artstation.com·
UE4 - Fire Burst - Pillar
Karma & Jonar - Waterfall FX, Ibrahim Afara
Karma & Jonar - Waterfall FX, Ibrahim Afara
Waterfall effect in Unreal Engine was a true test of my technical and artistic abilities. My passion for water simulations allowed me to craft a waterfall that not only looked cool but also felt alive. One of the main challenges I faced was making the waterfall interactive with collision actors, so it behaves realistically when objects come in contact with it. It was a technical challenge that required a lot of experimentation and tweaking, but in the end, it was all worth it. The final result was a true showcase of the ability to make adjustments and see the results in real-time using Unreal Engine allowed for a seamless and efficient workflow in creating FX.
·artstation.com·
Karma & Jonar - Waterfall FX, Ibrahim Afara
Magics Wars. VFX Concepts, Ivik Nier
Magics Wars. VFX Concepts, Ivik Nier
I was working a lot with incredible VFX artists as an VFX Art Director on Magic Wars: Army of Chaos game. I was responsible for feedback and concepting (visualizing how things would look like in the game). A lot of these VFX you can see in actual gameplay done by talented VFX artists from Plarium South.
·artstation.com·
Magics Wars. VFX Concepts, Ivik Nier