Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know
While there are a ton of VFX tutorials out there, not many break down the actual steps and concepts involved in the creation process of creating a great effe...
Hi.
I organized my portfolio while leaving the company.
I made all the effects except the character and background.
Working on this project, I enjoyed and grew a lot/
Thank you.
™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
Just a video showing off all mage spells. NOTE: You can't spam the spells like I do in the video. When you're out of combat some spells takes no mana and no ...
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance.
Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles.
A special thanks to REBELWAY for amazing lessons on Unreal Materia.
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay.
DiabloIV :https://diablo4.blizzard.com/en-us/
00:00 Combat Improvements
00:48 Lighting
01:27 Weather Override
01:46 Dynamic Player Skills
04:01 Weapon Buffs
04:36 Death & blood
05:52 Skill Driven Deaths - Gameplay
09:11 Outra
#DiabloIV #Dec2021 #QuarterlyUpdate
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New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
Waterfall effect in Unreal Engine was a true test of my technical and artistic abilities. My passion for water simulations allowed me to craft a waterfall that not only looked cool but also felt alive. One of the main challenges I faced was making the waterfall interactive with collision actors, so it behaves realistically when objects come in contact with it. It was a technical challenge that required a lot of experimentation and tweaking, but in the end, it was all worth it. The final result was a true showcase of the ability to make adjustments and see the results in real-time using Unreal Engine allowed for a seamless and efficient workflow in creating FX.
I was working a lot with incredible VFX artists as an VFX Art Director on Magic Wars: Army of Chaos game. I was responsible for feedback and concepting (visualizing how things would look like in the game). A lot of these VFX you can see in actual gameplay done by talented VFX artists from Plarium South.