Elder Scrolls Legends VFX Reel, Ethan Zink
Unreal Engine 5 // Simple Impacts with Gaea, Alexander Zhupikov
It turns out that Gaea is the perfect counterpart to substance designer for sculpting.
Small effect for codeblugames.com
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
Finaly i finished this small project.
Mainn idea of the effect: this skill should remove negative effects from the character and do little damage to enemies in a small area.
Anatomy model from Brain Graft.
https://www.artstation.com/marketplace/p/LmaL/anatomy-model-2019
Vfx works , Huian Chen
Some works under the guide of Cokey Li.
I have got big improvement in these few months.
blizzard, Liu Bei
blizzard
The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I is a particularly special project for me, my enjoyment of the original game inspired me to pursue a career at Naughty Dog and this was the first project for which I was promoted to the position of Principal Artist, which was a brand new position created at Naughty Dog. I fulfilled this role for the duration of the project and it was an incredible learning experience. --- As Principal, I was tasked with expanding upon, and developing new art pipelines that would help empower the environment team to create a visual experience that could truly harness the full potential of the PS5. I also took ownership of some very technically challenging sequences and was responsible for creating many of the modular assets and shaders that would be shared across the project. --- I continued my roles as the Vehicle Specialist (asset creation, art/technical pipeline, management of library) and as a level artist (textures, shaders etc) alongside Naughty Dog Lead Artist, Todd Foster (modelling and layout on the Firefly Lab). --- I have a lot of work to dive into and i'm excited to try and bring breakdowns and insights into some of our workflows, but it's been important to me to also take time to rest and as this is a process I love, I really want time to enjoy it. --- I'll be uploading additional galleries along with detailed information and break downs in the coming weeks (months heh) and I hope those of you that are interested will enjoy some of these galleries to come. --- This has been my third Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible. Please do check out all of the posts from the other incredible Naughty Dog artists! --- Please enjoy this small gallery and stay tuned for more very soon! ---
UNITY VFX FIRE IMPACT
FlyingBirds, BadPanda
World of Warcraft: Dragonflight Waking Shores Skybox
I had the opportunity to paint the skybox for The Waking Shores. It was very fun painting big fluffy clouds! Thanks for looking!
VFX Lightning Weapon Trail
In November, we created weapon lightning slash s in Unity and Unreal engine. Texture creation parts are available on youtube, material and VFX creation from scratch for both engines are available on my Patreon.
UNITY VFX SHIELD, Renzo Solorzano
UNITY VFX ITEM DROP, Renzo Solorzano
Unity VFX:堕, Vfx_haley
파파제이 auf Twitter
“❄️”
[ouo1neko] Unreal 5 VFX - Quantum Break
twitter : ouo1neko
bilibili : ouo1nyako
正在学习动画与建模,希望不再局限于实时效果,目标是安田现象老师
勉強しています !
VFX Reincarnation, Kirill Shanin
VFX Reincarnation made for Aether Games. It was shown in this teaser: https://youtu.be/ZcQ7wFduIvU?t=27
Website of the game: https://coe.gg/
bloodwarrior, BadPanda
start learning UE5
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System Works' RED team took a completel...
Sky Crack [Fortnite Fan-Art]
Hello again! This time I decided to repeat the sky crack effect from the game "Fortnite". I saw this effect a long ago and I remembered it a lot. I tried to repeat it, but I did not have enough experience and nothing worked out. But after few months I wanted to try this again. And I achieve this effect. It doesn’t match the original to 100%, but I’m happy with the result. The main crack texture was made in Substance Designer and then finished in Photoshop. I hope you like it)
.mp4[1].mp4
https://www.artstation.com/artwork/5BJOoO
RTVFX Sketch#55 - Fanart [ Library of Ruina Consta Action Game FX Fanart ]
Sketch 55's theme was Fanart, so I made Fanart for Library of Ruina, Consta Action I tried to remake FX whole Brotherhood of Iron faction's Card actions into...
VFX Geometry fight_II, Pochekunina Yana
抄了 但没完全抄-游戏特效原创作品-Magesbox
抄了 但没完全抄,向阳游戏特效原创作品-Magesbox
ssstwitter.com_1669491166972.mp4
https://twitter.com/RiotBloois/status/1465118902736752642
ssstwitter.com_1669491117799.mp4
https://twitter.com/PiaoEffect_cn/status/1578367650937196544
ssstwitter.com_1669491096691.mp4
https://twitter.com/Liuweibo163/status/1596552388743417857
ssstwitter.com_1669236758060.mp4
https://twitter.com/rrosanky/status/1593691093409075200?s=20&t=NFPm5OlD3o_YDgg3TFqN8w
VFX Sketch, Raff Ribeiro
Sketch for VFX apprentice concept course
Game Effect / Unreal VFX 포트폴리오 5
Game Effect / Unreal VFX 포트폴리오 2
