В этой рубрике мы залезаем в потроха известных видеоигр, чтобы разобраться, как они были сделаны.И сегодня мы расскажем про Disco Elysium.RPG от студии ZA/UM...
I have had a lot of fun working on my latest personal piece: Keepers of The Groves. Being a hand-painted 3D art enthusiast. Making my own 3D artwork that includes both character and environment has always been a thing I wanted to try. This piece is my first attempt, and I cannot wait to try more! This post is a breakdown of my process. As you can see, I rely very heavily on doing paint-overs and try not to make too many design calls while working in 3D software. This habit allows me to iterate fast with a relatively lower chance of having to redo a bunch of work in 3D. If you have any questions, please feel free to leave a comment, and I will get back to you asap. ^^
Wind Fan Combo VFX - submission for FX102 Game Effect 1st Competition, Kim Byeong Jin [ HoldimProvae ]
This sketch was designed for submission to the FX102 Game Effect Competition held by the Korean VFX artist community. The theme of this competition was ‘Wind’.
Hi there, on GhostRecon Wildlands I created in Substance Designer a graph that can generate procedurally a patch from a grayscale mask as input. I tried to get the most logical direction for the fibers.
Here some patches that has been generate procedurally.
Thanks for watching !
how to create a Sand Storm in Unreal Engine 5: Part 1
🏜️how to create a sand storm in Unreal Engine 5 🏜️
In this tutorial, we're going to go over how to how to create a sand storm in Unreal Engine 5 . Join us on this creative journey as we optimize your workflow, maximize texture quality, and take your projects to the next level.
🚀 What You'll Learn:
-Building a mesmerizing sandstorm from scratch in Unreal Engine.
-Utilizing particle systems and dynamic effects.
-Controlling and animating the sandstorm for realism.
💡 Why Sandstorms Transform Games:
Sandstorms add intensity and ambiance to game worlds, elevating the player experience. Uncover the techniques to master this elemental force with our step-by-step tutorial.
📚 Resources and Links:
Desert Project : https://www.sidefx.com/contentlibrary/procedural-desert/
https://mad-vfx.com/
👍 Stay Connected:
Follow us on
[Twitter: https://twitter.com/mad_vfx
Twitter:https://twitter.com/madvfx_blog]
for the latest updates, behind-the-scenes content, and community discussions.
👉 Got Questions or Feedback?
Feel free to ask questions, share your thoughts, or suggest topics for future tutorials in the comments section below. Your feedback matters!
🔔 Don't Miss Updates:
Subscribe to our channel and ring the notification bell to stay updated on exciting tutorials, tips, and tricks for Houdini, Unreal Engine, and more!
Get ready to unleash the power of nature in your games. Hit play and let's conjure a breathtaking sandstorm together in Unreal Engine! 🎮🏜️
#UnrealEngine #Sandstorm #Tutorial #GameDevelopment #ParticleSystems #DigitalArt #ImmersiveEnvironments #SubscribeNow
00:00 Introduction
05:06 Substance Designer
05:24 Sand/Wind Shader
I’ve moved to a new site!An updated version of this post can be found here, with no ads : Intro This post includes two examples to produce fog shader effects. In both cases, the shader is app…
We at Tuatara had the pleasure to work alongside Counterplay Games on their newest title, Godfall, for the Playstation 5. My focus on this project was creating optimized, customizable effects for environments, and providing some support and RnD for our VFX team.
Check out more VFX work from my team:
https://www.artstation.com/tuataragames
https://www.artstation.com/phrancisco
https://www.artstation.com/gelush
https://www.artstation.com/saninmax
And also the very talented Level Art, Lighting and Shader artists involved in these scenes:
https://www.artstation.com/katherinelopez
https://www.artstation.com/n_kobus
https://www.artstation.com/tejay
https://www.artstation.com/virtualvagabond
https://www.artstation.com/gheromo
https://www.artstation.com/pixelmasher
A talk from Alexander Sannikov, a programmer at Grinding Gear Games. Recorded at ExileCon 2023.
You can find Alexander's YouTube channel here: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA
The Shadertoy Alexander mentions during the talk can be found here: https://www.shadertoy.com/view/mlscz8
Alexander's article on Radiance Cascades can be found here: https://drive.google.com/file/d/1L6v1_7HY2X-LV3Ofb6oyTIxgEaP4LOI6/view
Immediately hopped onto the new #Genshin update! The vfx just keep getting better and better 😍
Loch Urania in Fontaine, for reference 🌊🫧
#vfx #gamedev #realtimevfx #vfxreference #gameart #genshinimpact #fontaine
Lords of the Fallen - Pieta VFX
I had the opportunity to work on Pieta's VFX for Lords of the Fallen alongside these talented colleagues: Ferdinand Corrales, Joshua Fenix, Jiro Alo, Carmelo Vázquez, Fernando Calvo Gutierrez, and Mati González Jiménez.
I would also like to thank Oscar Gaya for his guidance and smooth collaboration during the production.
Lastly, I want to express my gratitude to Hexworks, CI Games, and Secret6 for providing this great opportunity!